home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Night Owl 6
/
Night Owl's Shareware - PDSI-006 - Night Owl Corp (1990).iso
/
007a
/
dmtr57.zip
/
SAMPLE01.LEX
< prev
next >
Wrap
Text File
|
1991-09-23
|
5KB
|
96 lines
.TX1 *** INDEX LINE HEADING FOR FIRST SECTION OF TEXT HERE ******
Insert first section of text here with {VARIABLE_NAMES} in curly
braces using Non-Document or other ASCII text mode. Leave a
space before the <RETURN> on the end of each line inside each
paragraph with no space before the <RETURN> at the end of each
paragraph.
.TX2 *** INDEX LINE HEADING FOR SECOND SECTION OF TEXT HERE *****
Insert second section of text here with {VARIABLE_NAMES} in curly
braces using Non-Document or other ASCII text mode. Leave a
space before the <RETURN> on the end of each line inside each
paragraph with no space before the <RETURN> at the end of each
paragraph.
.TX3 *** INDEX LINE HEADING FOR THIRD SECTION OF TEXT HERE ******
Insert third section of text here with {VARIABLE_NAMES} in curly
braces using Non-Document or other ASCII text mode. Leave a
space before the <RETURN> on the end of each line inside each
paragraph with no space before the <RETURN> at the end of each
paragraph.
.END **************** END OF SAMPLE01 TEXT **********************
Continue with additional text sections numbered serially with .TX Numbers
and Index Lines not to exceed the number which will fit on one screen.
(About 16 when headings are added to the Index) Then start a new file
named <FORM>02.LEX with text sections starting the first line with a dot
command line beginning with .TX1 ***, etc.
(Note: The longer your text files the longer it will take the program to
find the last text selection in it.)
After you have completed and stored the files start the PC-LIBRARY program
and enter the Form name. Select Option 2 (Full-Text Library) and enter the
prompts for the variable names when requested to do so. When completed
have the program update the variable file and the prompts and index lines
will be added to it automatically.
You can then add heading lines to the index and otherwise revise it as a
pure ASCII file to display the way you want it to when the PCFM program is
run. You may also add variable help messages in the .HP section of the
file for some or all of the variable prompts.
The {~LIB_#} variable help response is a number which sets the color
attribute of the border and the screen. The first two digits set the
border color for the screen, the next three digits set the color attributes
for normal characters and the next three digits set the color attributes
for any highlighted characters.
The last three digits is used to calculate the estimated document value for
value billing purposes - the 082 value reflects dictation at the rate of 80
words per minute @ $150.00 per hour and typing at 50 words per minute @
$35.00 per hour.
The {~LIB_#} numbers are the decimal equivalent of the following hexadecimal
digits:
Background Color Attribute: 1st Hex digit
0 - Black 4 - Red 8 - Black/blink C - Red/blink
1 - Blue 5 - Magenta 9 - Blue/blink D - Magenta/blink
2 - Green 6 - Brown A - Green/blink E - Yellow/blink
3 - Cyan 7 - White B - Cyan/blink F - White/blink
Border and Foreground Colors: 2nd Hex digit
0 - Black 4 - Red 8 - Gray C - Light Red
1 - Blue 5 - Magenta 9 - Light Blue D - Light Magenta
2 - Green 6 - Brown A - Light Green E - Yellow
3 - Cyan 7 - White B - Light Cyan F - Bright White
For example:
{~LIB_#}
01023079082
is the code for:
Border or
Decimal Hexadecimal Background Foreground
Border Color: 01 0x01 N/A Blue
Normal Character Attributes: 23 0x17 Blue White
Highlighted Character Attributes: 79 0x4F Red Bright White
Some Super VGA Cards and Screens require use of the following:
{~LIB_#}
01031079082
which is the code for:
Border or
Decimal Hexadecimal Background Foreground
Border Color: 01 0x01 N/A Blue
Normal Character Attributes: 31 0x1F Blue Bright White
Highlighted Character Attributes: 79 0x4F Red Bright White
======================== End of this File ===================================